|Launches a piercing shard of ice that explodes at distance with a higher critical strike chance.|
Harnessing the freezing might of the far North, the caster conjures a lance of razor sharp ice crystal, and launches it at a target. The Ice Spear pierces armor and flesh alike, rocketing towards an enemy and exploding in a blast of deadly rime. The blast will freeze the blood of its target, locking them in place for a substantial duration. Enemies pierced by the spear take significant damage, but will avoid the paralysis of the main explosion.
Launches a shard of ice that pierces close enemies, before exploding on a distant enemy with a much higher critical strike chance.
Skill Functions and InteractionsEdit
Increased Chill Duration: Chill effects caused by either form will last longer than they normally would for the given damage value.
Multiple Stages: This spell has two forms. The first form has 100% natural piercing. Once the projectile reaches a preset distance from the caster, it will instantly change to its second form. The second form will not pierce enemies without modification, but has +600% chance to critically strike. Ice Spear will do full spell damage to monsters hit in either form.
Projectile Speed: Increased projectile speed will not affect the distance at which the spell changes to its second form, but will increase Ice Spear's travel speed.
Piercing: Increased chance to pierce will not affect the first form, but can cause the second form to pierce enemies while still retaining its critical chance bonus.
|Level||Mana Cost||Cold Damage||Chill Duration||Exp.|